"use strict";

function IGameLoopObject() {
}

IGameLoopObject.prototype.initialize = function () {
};

IGameLoopObject.prototype.handleInput = function (delta) {
};

IGameLoopObject.prototype.update = function (delta) {
};

IGameLoopObject.prototype.draw = function () {
};

IGameLoopObject.prototype.reset = function () {
};